Animation is great. It wasn't loading very fast I watched the last half in SD, which actually looked better (it was harder to tell where the added elements stopped and started). I couldn't get enough of the close up shots where the figure turns, really ominous. » 10/15/14 1:22pm 10/15/14 1:22pm

Persoanlly, I'd like an option to have the fleet on or off. The same sort of thing could be done in Invisible Inc. Games need more options for the difficult levels, instead of just having the enemies take an extra hit ect. » 8/26/14 8:20am 8/26/14 8:20am

I always felt digging around that I was about to hit a pocket of Lava. Minecraft's cave exploration was one of the original perks of the game. » 7/18/14 9:21am 7/18/14 9:21am

Never explain or justify, because if you do, it ends up coming across like you are patching holes and trying to detract from the real issue. » 7/08/14 5:13am 7/08/14 5:13am

I've played it for a considerable amount of time. The game works with the right people but is completely frustrating otherwise. Some games dragged on when one person decided to hide in a vent. The lack more than two maps also doesn't help re-playability. » 7/01/14 4:26am 7/01/14 4:26am

People, who? It's the easiest way to explain what is basically a separate genre. I'd say it's a mix of platforming, RPG and real time combat. They normally have a large map that can be explored and sometimes re-explored for hidden content. It's much easier to just say Metroidvania if the game hits those… » 6/26/14 7:05am 6/26/14 7:05am